At game speed (1), with an in-game day equaling (480) seconds, the following observations have been made.Īll observations and calculations provided by Discord user: Luminax#5603 This also reduces the chance for Folktails to breed during their sleep time.īy decreasing working hours, you get the opposite effect.īeaver food and water consumption rates are the same for both factions. If working hours is high enough, you might also decrease the amount of sleep and comfort the beavers gain.Decrease the leisure time a beaver has before going to sleep, so it can't fulfill other needs.Increase the Hunger and Thirst of a beaver (and other Needs?).Increase productivity of the beavers, as expected.The amount of working hours can affect positively or negatively several things in the Beaver population. You can increase it up to 24 hours or decrease it down to 0 hours. Working hours can be adjusted any time at the top right of the screen. The default amount of working hours is 16 hours. Approximately how long will this game be in Early Access We expect. This is true especially for kits because they have only 5 days (or less if they have access to leisure activities) to consume all food types.īy default, beavers work during the day and do Leisure activities and sleep at night.ĭepending on the amount of working hours set by the player, however, they might end up not doing night activities, or do them during the day. During that time, Timberborn will still have that work-in-progress smell of fresh lumber. This value is not possible to achieve since the bonus to life expectancy is an average of the time the beaver had that particular bonus active. Yonghui Supply Chain supplies 1/2/4 Hours Tealight Hotel Proposal Birthday Aromatherapy Candle Insulation Heating Tea-Boiling Stove Small Candle Light. IN VENDITA At Argos or Sainsburys as well as other outlets. If a beaver had access to shelter and all food types as a kit and then had access to shelter, carrots and the Tribute to Ingenuity monument as an adult, the theoretical maximum life expectancy will be: HORNBY DUBLO ED3 Junction Signal (Motorised) - EUR 1,17. The final life expectancy of a beaver can be calculated with the formula:Ĥ0 * (1 + average_kit_bonus + average_adult_bonus) The base life expectancy can be increased by fulfilling some needs:īeing around a Tribute to Ingenuity monument Last updated: 10 hours ago Add a distribution post that grants 10x strength to workers. Spiritual and such are easier to raise with fewer buildings if the beavers. Short days are good if you want them to work on their comforts. Eventually you can have beavers working at all sorts of weird hours, very chaotic.
If no need is satisfied, a beaver will live for 40 day and night cycles. Will your lumberpunk beavers do any better A city-building game featuring ingenious animals, vertical architecture, river control. All mods Adds a staircase for your beavers to advance to a new level. Raising too high and beavers don't get enough sleep and end up sleeping further in the following day. There are currently two factions: Folktails and Iron Teeth. Factions affect some mechanics of the game and the availability of some buildings exclusive to a specific faction.